Build games faster using natural language and AI-powered tools. Powered by specialist AI agents and a modern Rust game engine.
Open source engine builds trust. Premium IDE captures value.
The "VS Code + Copilot" playbook for game development.
MIT licensed Rust game engine with ECS architecture, cross-platform support (Linux, macOS, Windows, Web, Mobile), first-class AI agent support via MCP protocol, and NAL/ANL for declarative game logic.
Purpose-built IDE for game development with Resonance. Fine-tuned SLM agents for code generation (runs locally), visual node editor (Blueprint-style scripting), advanced debugging and profiling tools.
Instead of AI assisting humans in writing code, we flip the script: AI agents write semantic graphs, humans verify intent.
Fine-tuned Small Language Models (SLMs) for each domain: ECS architecture, physics simulation, shader graphs, and orchestration. Each agent excels in its specialization.
Every node in the NAL graph includes metadata: which agent created it, which human intent triggered it, and full type annotations. Complete chain-of-custody audit trail.
NAL executes via optimized interpreter with LLVM compilation in development. Get native speeds with automatic archetype optimizations and multi-platform support built-in.
Built on modern Rust with wgpu rendering (Vulkan/Metal/DX12), ECS architecture, physics simulation, and planned UE5 integration via FFI bridge.
Semantic-dense JSON/JSONL graphs instead of verbose text. AI agents can reason about entire game systems at once, fitting within LLM context windows.
AI agents are imperfect. Humans verify every significant change through a semantic IDE with graph visualization—not code review.
A complete AI-native development pipeline from intent to executable
Describe your game in natural language: "Create a platformer where the player can double-jump and collect coins while avoiding spike traps."
Specialist agents (ECS Architect, Physics Agent, Shader Agent) collaborate to create optimized NAL graph representations of your game.
Review the semantic graph in the IDE. See which agent created each node, why it exists, and verify it matches your intent. No code reading required.
NAL executes in the Resonance Engine with hot-reload for rapid iteration. Native performance via optimized interpreter, with LLVM compilation coming soon.
Memory safety, zero-cost abstractions, fearless concurrency. The foundation for reliable, high-performance game development.
Cross-platform GPU abstraction supporting Vulkan, Metal, DirectX 12, and WebGPU. Write once, run everywhere.
First-class Entity-Component-System support. Archetype-based storage, automatic parallelization, and compiler-guaranteed correctness.
LLVM backend in development for native compilation. Currently using optimized interpreter with planned LLVM integration for maximum performance.
Model Context Protocol server enables AI agents to control games, take screenshots, query state, and automate testing.
NeuroEvolution of Augmenting Topologies in pure Rust. Train agents to play games with curriculum learning.
Explore the core components of the Ludo Resonance ecosystem
Modern, cross-platform game engine written in Rust. 14 modular crates covering ECS, rendering, physics, audio, input, and AI integration.
Explore Engine →Native Agent Language (NAL) - Graph-based intermediate representation optimized for AI comprehension and formal verification.
Learn NAL →Meet Rezzy, our NEAT-based ML agent trained through curriculum learning to master platformer challenges.
Meet Rezzy →| Aspect | Traditional (Unity/UE5) | AI Copilots | Ludo Resonance |
|---|---|---|---|
| Code Representation | Text (human-readable) | Text (human-readable) | Graphs (semantic-dense) |
| Primary Author | Human developers | Humans + AI assist | AI agents |
| Verification | Manual testing | Manual testing | Formal static analysis |
| Performance | Native (C++) | Native (C++/Python) | Native (Rust/LLVM) |
| Iteration Speed | Hours to days | Minutes to hours | Minutes |
| Domain Focus | General purpose | General purpose | Game dev (ECS-optimized) |
16 months to revolutionary product (2026-2027)
Ship stable, useful engine for AI agent research and open source launch
Transform NAL from JSON into real language with compiler and Harmonic IDE alpha
Revolutionary AI-assisted development and Harmonic IDE beta launch
Achieve critical mass where Resonance+Harmonic is default choice for indie/AI gamedev
Ambitious but achievable goals for sustainable growth
Explore our AI-native approach to game development.